

Nobody wants to see every building in an area with an icon stating that their dead are piling up. This will help prevent services from not reaching their destinations. The layout is called snake layout, because it looks like snake game from old Nokia phone. Here I used combination of 6-lanes 1-way, splits into 2 highways (3 lanes) for 2 identical generic industrial zones. Try to place important service buildings on the main road that leads through several locations throughout the city. Yellow connects to Red by 1 way road, whichever the type you prefer. With no main roads, your hearses, garbage trucks, and police cars will have to navigate through a complex layout. As your city grows, more services will be needed. In addition to creating a main road, you should also place important buildings alongside it. Place Important Buildings On The Main Road They may increase the number of cars that appear in the area, and you definitely want to have easy access to these buildings. Tourist buildings draw in citizens and of course, tourists. You also do not want to have busy buildings placed on small roads, which can lead to a huge backup in traffic. These roads will serve as the main place for cars to drive on, with plenty of intersections allowing them to turn. Utilize the different road types to create designated main roads. Are there a few main roads that connect everything, with smaller roads leading to less busy areas? Your in-game city should be similar. Think about cities in the real world, perhaps one that you live in. There will never be a perfect city, and the road system will inevitably get messier as you add new areas and build extra housing.

You need to find a balance between giving the AI options on ways to get into and out of the grid and onto and off of the main roads to avoid bottlenecks, but you also don't want them stuck trying to get through three dozen traffic lights to get to the store.Building in Cities: Skylines reflects real cities. It's great fun trying to manage the chaos of the traffic network, and see if your ideas can match the madness on the ground. The main thing though is not to attach too many intersections to your large, "main artery" roads.

Also, as suggested in the comments, a "brick" pattern using three way intersections is helpful, as it eliminates a potential left turn that can back up traffic.

With commercial, you may consider smaller grids, as it attracts more traffic. Residential and Office zones produce less traffic congestion, so larger grids with fewer access roads can work just fine (Some of these zones in my cities can be as large as 20x8 or 30x8). The largest growable building footprint in the game is 4x4, so if you want to maximize the efficiency of your grids, you'll want to make sure the greatest distance between two parallel roads is 8 tiles, otherwise you'll leave a gap in the middle that can't be filled.Īs far as the perpendicular roads go, that's going to depend on your situation.
